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Pokemon Black/White: Get Good
WiiGi (2013-04-09 18:00:47)I've battled around 10 people on this site, to the point where I just had to make a topic and include that. It's fine though, most people don't know competitive pokemon unless they kind of research around it.
imawsome12 (2013-04-15 00:16:33)i will, but on wich? i have platinum (but i would lose) diamond (again, lose) black (possibly, i have one legendary, but it's not shiny) and black 2 (probably lose) but i will battle
Hi.
WiiGi (2013-04-15 17:18:30)Sure, you are free to PM me. I only accept Pokemon Black/White/2. That way we can discuss a time zone appropriate for the battle or meet at a certain chat room. Just make sure you have level 100 because Wi-Fi doesn't set it manually at 100.
imawsome12 (2013-04-16 13:02:53)uum, on black 2 i'm still training mine, but i'm pretty sure black is compatible with white/white2/black2
Hi.
WiiGi (2013-05-03 12:44:43)Thanks Gray, the moment I saw this thread being stickied, it gave me the motivation to further reviving this thread and explaining more into depth about what competitive pokemon is really like, fun, and much more to it than just throwing high power moves out and hope to win. Usually, I just stick to using Tyranitar and a level 1 aron to endeavor + shell bell sweep. Only to be claimed as cheating after the battle. For those who don't know
Level 999 Arceus uses Hyper Beam.
Level 1 Aron Survives at 1 HP (Thanks to ability Sturdy)
Level 1 Aron uses Endeavor: Bringing Arceus to 1 HP, Shell bell bringing aron to full HP (it is healed by 1/8 of the damage dealt by the attack).
Sandstorm takes 1/16 of Arceus HP, Arceus Faints (unless it is holding leftovers which is unlikely). Repeat
2013-05-03 21:42:06
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1. Introductory to the Pokemon metagame!
Alright, let's analyze where you stand, if you have a team that consists such as:
[IMG]http://sprites.pokecheck.org/s/643.gif[/IMG] [IMG]http://sprites.pokecheck.org/s/644.gif[/IMG] [IMG]http://sprites.pokecheck.org/s/483.gif[/IMG] [IMG]http://sprites.pokecheck.org/s/493-ghost.gif[/IMG] [IMG]http://sprites.pokecheck.org/s/384.gif[/IMG] [IMG]http://sprites.pokecheck.org/s/249.gif[/IMG]
Then you're a noob.
Still don't believe me? Let me point out a few more things about you then. All your pokemon have attacking moves only. They're not EV trained. They're not IV searched. They're not nature found. So you basically have a shiny legendary with high attack moves to satisfy you... sorry, but you're not going to get far. Time to analyze what I'm talking about.
IVs: When you catch/hatch a pokemon, they are given hidden stats, they range from 0 to 31 the moment they're caught, and could never be changed. If you want to find out what this is, go catch any pokemon from level 25 to 50. If you want to learn about it > http://veekun.com/dex/gadgets/stat_calculator
EVs: When you KO a certain pokemon, it gives hidden stats, for example, if you kill a caterpie (as disrespectful as it seems...) you get +1EV HP. Most of the time, when you collect +4 of these in a certain stat, you will get +1 on your stat. There's a maximum of 510 EVs you can accumulate on your stats, a max of 252 for each stat. How do you know what pokemon you want to KO to get certain stats? You don't, as I said, it's hidden, you kind of have to search it up. There are items that make it easier for you collect EVs. Here's the link> http://bulbapedia.bulbagarden.net/wiki/EV-enhancing_item
Nature: Each nature gives out certain stats and decreases another one, and there are neutral ones that don't + or - any stat. For example, if you want +attack, I would go with something like Adamant, because Adamant decreases special attack, while Modest does the opposite (+SpA, -Atk).> http://www.smogon.com/bw/natures
With all this into mind, this can potentially increase a pokemon's stat by +100 or even more, depending on the pokemon. Every pokemon has a limit to their power, which is why pokemon are into tiers. The list consists and furthers from: Little Cups (LC), Never Used (NU) Rarely Used (RU), Under Used (UU), Over Used (OU) and Ubers (Legendaries commonly), there are even borderline pokemon, which are too good for a certain tier, but won't get far if positioned in another. If you want to use just one pokemon in OU, that automatically classes you in the OU tier. If you want to use some UU's or NU's in your OU team, that's perfectly fine, but it may be hard to counter certain pokemon, since they're OU for a logical reason. The pokemon tier list can be viewed here> http://www.smogon.com/bw/pokemon
What makes a pokemon competitive? I'll tell you. It's base stats, it's ability, it's typing, and it's moveset. Appearance has nothing to do with it... it being shiny doesn't do anything but change it's appearance color... love and care for your pokemon, struggles and adventures... none of this affects your pokemon, but your mind would love to believe that.
There are a bunch of moves you can teach a pokemon, sword dance for example doubles your pokemon's attack power. Substitute uses 1/4 of your pokemon's health and protects it from moves that would take that much damage from it's health, and it would be safe from status infliction moves or stat reducing/increasing moves. Trick is one of the best moves, why? If for example, you have a choice scarf/band/specs, then your opponent will be locked into the last move they used, so in order to choose a different move, they need to switch pokemon, people give this pokemon to pokemon that are usually mono-typed or pokemon with slow speed so that choice scarf enables them to surprise out-speed and potentially KO a pokemon without their knowledge. Stealth rock, spikes and toxic spikes are one of the moves you really will hate. Spikes deals 1/8 HP first, 1/6 on a second layer of spikes, and 1/4 on three layers of spikes. Stealth Rock on the other hand would deal depending on the typing, 1/4 on an Ice type, 1/2 HP on a flying + bug type such as Yanmega. Stealth rock is a rock type, so it will deal damage based on weakness/resistance. Toxic spikes first layer deals 1/8 per turn while two layers (using toxic spikes twice) deals toxic damage (1/8 > 2/8 > 3/8 and so on, getting rid of it would mean having to bring out a poison type. Leech seed is another good move, 1/8 of opponents HP, only to avoid this using a grass type pokemon.
All pokemon have a downfall, and you should have others that succeed in it, to possibly counter anything that's thrown. For example, if you have a charizard in your team, your opponent sends out Rhyperior, what move do you think your opponent will use? Obviously Stone edge, rhyperior's megahorn wouldn't take much... Rhyperior using earthquake wouldn't even affect it. So what will charizard do? Charizard would have to switch into something better, predicting your opponents move, you would take the risk of them not out-predicting your switch, and use something like Earthquake... on a charizard, but taking the chance they would switch. So you switch from Charizard to Excadrill, you know that Exadrill is faster than Rhyperior, but as the tables turn, your opponent knew you would've switched, and ended up Earthquaking your Excadrill to death.
Player 1 sends out Charizard.
Player 2 sends out Rhyperior.
Player 1 switches Charizard to Excadrill.
Player 2's Rhyperior's Earthquake
Player 1's Excadrill Faints.
I will be adding more to this, check out > http://www.smogon.com/bw/pokemon < and find favorable pokemon that you enjoy that are in the OU tier. The OU tier brings the most experience personally. Pokemon is a mind game, it involves math and probability (such as calculating damage). If you don't think of it like this, you'd better, but if you're the type of person who already thinks "Man, you're boring, that's not how you play pokemon!!1". Then this topic isn't for you, this is making use of every aspect of pokemon during a battle, and there's more to it than just hunting shiny pokemon in your entire life.
2. Making a Team!
Making a team is not one of those favoritism choices, you actually have to think about what your major in your team is, having a tyranitar in your team and having no ground/rock/steel or pokemon with an ability that nullifies it. When making a team, you consider the goal, their purpose, and how to abuse it. A better example of using Tyranitar with sand stream for it's ability (of course it'll start off unless you want to start with a supporter first [I'll get into that in a sec]). Having a Forretress throw out toxic spikes, Spikes, and stealth rock, dealing sandstorm damage 1/16 + Poison damage (1/8 minimum +), stealth rock (1/32 minumum to 1/2 max), and spikes (1/4). Your opponent will basically lose around 1/2 HP easily, if they don't have levitate, or are a flying type and isn't resistant to toxic spikes. Your tactic would be using Protect every other turn for 100% succession, and every now and then, you would throw out an attack, as a prediction rather than your opponent knowing you'll protect. Downfall, you will be weak to water/ground easily, which is very common, poison gets rid of toxic spikes, there is a bunch of pokemon that don't really care for that damage since they are heavy hitters but very frail. Of course there are rain dance, hail , sunny day, and even trick room teams that can counter this.
Let's talk about what role most pokemon take.
Offensive Attacker: Basically all-out attackers, they have a bunch of different typed moves and continue to use with what they think would hit hard enough to potentially KO in one hit. This would mean a pokemon would be using a Stab move, to ensure it hits hard, usually people switch in these occasions, a pokemon that resists it and can counter it, rather than challenging it's speed. This applies to Physical attacks and Special attackers, every pokemon focuses on one. A Gengar would be considered a special attacker while Machamp is considered a physical attacker.
Mixed Attacker: This would be a pokemon that is trained in both Physical attack and Special Attack, that way if one attack doesn't work, your opponent won't know if it can do, but it's a threat, and is usually countered with a fast strong pokemon that can take a hit to KO it. A mixed attacker would be Nidoking, having access to Thunderbolt while still being able to throw Stab Earthquakes.
Defensive: These type of pokemon are called stallers. Usually using a status move and overall just using moves to get free damage in, a good example of this is using something such as Shuckle, who has so much defense in both stats, and really bad attack, only to be good by using Toxic, Protect, Rest and Encore. Defensive pokemon counter offensive pokemon if they're bulky enough, usually people switch into a pokemon who can boost it's stats to hit harder.
Hazards: Generally a pokemon that throws non-damaging moves such as Stealth Rocks, Toxic Spikes, Spikes, Weather, and Status Infliction.
Supporters: Any pokemon with access to Wish, Light Screen, Reflect, Aromatherapy, etc are supporters. They usually are equal in both defenses so that there is no drawbacks into safely switching into one. These pokemon are what changes a battle around into your favor, but a lot of the time, people don't use supporters and expect their pokemon to handle themselves. A Supporter pokemon can also be considered such as something with baton pass. Ninjask is a good example, using it's speed boost ability, using protect + substitute and sword dance whenever it gets away with one and giving not just +2 attack, but +2 speed.
Sweepers: Most pokemon are sweepers, where a player removes all the threats that stops a pokemon from going in and getting a bunch of stat boosts to wreck an entire team. Sword Dance, Nasty Plot, Calm Mind, Bulk Up, Stockpile (Siglyph with cosmic power) Agility/Rock Polish are all moves that can cause serious trouble for your opponent, especially those that increase in power. Basically, every pokemon starts off with 1X, with 1 Sword Dance/Nasty plot, it doubles, another use and it triples, quadrouple is basically overkill, but 1 hit KO faints some defensive and supporters.
Hit and Runner: These are pokemon that are really annoying to KO, and ends up making fun of you because they would predict your prediction. Pokemon such as Ambipom who has fake out, usually you are chosen the option to stay in and take the hit and take heavy damage or switch to a pokemon that can defend against it. You switch because it's really obvious, ends up not using fake out, but U-turn, and switching into something that can destroy your new switched in pokemon. Usually the pokemon is maxed out in speed and attack.
Which Pokemon should you get? Let's see, personally I would go with a physical hitter, special hitter, a mixed attacker, a sweeper, a mixed defense, and hazards. My team would be: [IMG]http://sprites.pokecheck.org/icon/448.png[/IMG] [IMG]http://sprites.pokecheck.org/icon/479-wash.png[/IMG] [IMG]http://sprites.pokecheck.org/icon/423.png[/IMG] [IMG]http://sprites.pokecheck.org/icon/286.png[/IMG] [IMG]http://sprites.pokecheck.org/icon/227.png[/IMG] [IMG]http://sprites.pokecheck.org/icon/242.png[/IMG]
Lucario is my all out Physical Attacker (he can also be a special attacker, mine isn't since it's sword Dance Substitute set with Hi-Jump Kick and Extremespeed, Ghosts counter it completely.
Breloom is my sweeper, it can spore anything that comes out on it, and I can either substitute + Leech seed spam, or just switch into Skarmory for Entry Hazards or even sweep with Lucario after Sword Dance + Extremespeed
Rotom-W is a legendary, but it's stats aren't over-excessive, it has a really high powerful stab Hydro Pump with nice all-around stats.
Gastro over here is a mixed defense and mixed attacker, Earthquake and Surf combo, sending it out on electric types without grass knot (Raichu).
Skarmory serves as a entry hazard defense as a stealth rock, Spikes + Whirlwind combo with Roost whenever it needs to, it has maxed defense.
Blissey serves as a supporter special defense, using wish for it's comrades (Giving all my pokes max HP, so pokemon with high speed are a threat to them but don't matter).
Stab: If a pokemon uses a fire type move when it's a fire type move, it gets a 1.5X boost additional in the move it's using. This applies to all pokemon typings and their type moveset.
[Editing: To be Continued]
2013-05-03 21:43:02